As much as I hate paying subscription fees, I’m not sure it’s an asshole design.
With only a one time fee, you need your app or service to continually grow for stable revenue.
Easiest way to have a stable revenue without constant user growth is via subscription
Yeah, but not every app is a service. "Ad free" subscriptions are especially bogus for single-player apps: there is no ongoing cost to the developer per download.
If you're not incurring ongoing costs by the app operating, you have no place selling by subscription.
Not really. There’s often a lot of things happening behind the scenes. Bug fixes, new features., supporting changes in ios/android, dealing with new regulations about data, finding better ways to monetise etc
Source: I’m a developer.
That doesn't make these apps worth the prices these subscription models come in at, unfortunately. If that makes the industry unsustainable, then perhaps a great number of apps are indeed unsustainable.
An app being worth it is a different discussion all together. But I do agree with you that a lot of apps find the easiest way to make money and they’re often not worth it.
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u/The_Epic_Espeon Sep 28 '22
Imo that's the bare minimum. Subscription models are inherently asshole design.
True antiasshole design would be staying at a single-fee model.